DESIGN THINKING
DEFINITION
Design Thinking is a
human-centred approach to innovation that employs multidisciplinary teams,
flexible environments and a creative process to generate user-focused products,
services or experiences. It has
been used successfully by organisations as part of their business strategy and
is also a challenge-solving tool for creating user-centric solutions.
5 STEP DESIGN
THINKING PROCESS
Design thinking is a process used by design
thinkers to design solutions for users starting from understanding users
experiences to testing.
NO
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PROCESS
|
WHAT
IS?
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1
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EMPATHISE
|
Understand users
experiences
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2
|
DEFINE
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Focus on insights/issues
to solve
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3
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IDEATE
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Explorer ideas that helps
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4
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PROROTYPE
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Create prototypes that
visualize ideas
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5
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TEST
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Experience the prototype
and iteration.
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1. EMPATHIES
Empathies is a
process to understand stories and experiences shared from identified users that
related to challenge given. To understand the users, the using of various framework to find out their
point of views and comments from them. The examples is to conduct the interviews and make observation.
3 empathies steps are:
PRE-OPP MEETING
a) Brief description of Project Partner (PP) and
project challenge.
b) Describe the frameworks and tools used, clarify
why and how they were used.
c) Findings and outcomes of these frameworks and
tools.
OPP MEETING
a) Who was present in the meeting and what was
discussed?
b) After have unpacked the Pre-OPP kick-off
meeting, report the insights that was gathered.
c) Record the challenge reframing and choice of
user. Share how you arrived to a decision here.
FIELD OBSERVATION
During field observation, capture in your
report:
a) Location, target users.
b) Rationale of location and target users, what you
are trying to find out.
c) Photographs of location, people, and your
immersion attempts.
d) Outcomes
i) Ask & Listen: What were your questions? Who
are the people interviewed? What did they say and do?
ii) Watch & Observe: Where did you go? Why did
you choose these places? What did you see?
iii) Try & Do: What were your immersion
experiences? What did you find out?
As a conclusion, summarise your experiences and
the learning outcomes of the Empathise step.
2. DEFINE
Define is a focus on
insights/issues to solve. During this step, an Empathy Map was used to gather
back all information that gotten during interviews session and unpack all
observation to look for the actual needs of user and deeper understanding of
the problem based on the user say, feel, done, and might be thinking. 5 define steps are
EMPATHY MAP
a) Briefly explain empathy map and your process of
unpacking your interviews.
b) How did you get to tensions, surprises,
contradictions, and insights?
SYNTHESIS FRAMEWORKS
a) Record the frameworks you have used. It could be
geographic map, Venn diagram, 2-by-2 matrix, and others.
b) Why did you choose a certain framework?
c) How did it work and what did it reveal?
INSIGHTS
a) List down the insights you have gathered from
the different frameworks and activities.
PERSONA
a) Explain briefly about the purpose of a persona.
b) Who is your persona? Why did you choose him or
her?
POINT OF VIEW
a) What is your point of view?
Summarise the learning outcomes from this step.
3. IDEATE
Ideate is Explorer ideas that
helps. 3 ideate steps are:
HOW MIGHT WE (HMW)
QUESTIONS
a) List down your HMW questions.
b) Briefly explain if you have clustered or how you
selected your HMW questions to ideate on.
IDEATION
a) Record the tools you have used. It could be
Nature, Superhero, Associational Thinking, Associational Object, and more.
b) Why did you choose a certain tool?
c) How did the tool work?
d) What are your ideas? Did you cluster them into
something different?
e) Why did you choose a certain idea? How do you
tie it back to your Point of View at Define step?
f) What were the Radical, Quick Win, and Delightful
ideas?
IDEA DASHBOARD
For each selected idea, lay out more details
according to the Idea Dashboard.
Summarise the learning outcomes from this step.
4. PROTOTYPE
Ideas for prototype
covers the concept of job experience, life and feel. 4 prototype steps are:
a) List down your selected ideas to prototype.
b) Describe how each prototype works.
c) What materials did you use? What out-of-the-box
method of prototyping did you try?
d) Include photographs of the prototypes from all
angles.
5. TEST
Test is a test
prototypes whether suit with users needs
and obtain users experiences during the process. 4 test steps are:
PRE-TEST
a) Describe your test situation. What is the set
up?
b) What do you intend to measure in your tests?
TESTING
a) Describe how you conducted your testing. Where
did you go?
b) What are some of the on-ground happenings? How
did your test users interact with your prototype?
c) Did you iterate your prototypes on the go?
d) Include photographs of testing.
FEEDBACK CAPTURE &
UNPACKING
a) Record and unpack the feedback from your test
users using the Feedback Capture Grid.
b) Summarise the overall feedback on each prototype
tested.
PROJECT PARTNER
INTERIM PRESENTATION
a) Record and unpack the feedback from your PP
using the Feedback Capture Grid.
Summarise
the learning outcomes from this step and describe your next iterations.
At iteration, it
means going back to any one of the steps to refine your idea. Adopt the same
guidelines in that step to help you with your documentation.
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